This film was made independently and without any budget in the free time available during the studio´s commercial projects.
Tells the adventures and misfortunes of Demódoco, a projectionist, who discovers by chance a one-of-a-kind way to get pleasure. However, abusing it leads to risky consequences.
Script, design and direction: Gervasio Rodríguez Traverso & Pablo Alberto Díaz.
Original soundtrack: Bernardo Francese & Fernando Chiesa.
Animation: Gervasio Rodriguez Traverso, Pablo A. Díaz y Nicolás Broner.
Sound: Bernardo Francese, Fernando Chiesa, Juan Elías y Anibal Tonianez.
Co – Director´s biography:
Gervasio Rodriguez Traverso and Pablo A. Díaz started working as a team while studying Image & Sound Design at Buenos Aires University (UBA), where they took classes with Rodolfo Saenz Valiente, full professor and head of the Animation Department.
In 2003 they finished “SuperBot”, their first animated short film.
In 2004 they founded Trexel Animation, a studio dedicated to the production of CGI material. Since then they have been working in prestigious projects including films, TV shows, advertistments and web sites.
With the production of their second animated short film, “”A” copy” (2009), they are moving on to a new stage in which the production of their own personal material will take the central spot in the studio.
Directed by: Buck
Production House: Buck NY
Creative Director: Orion Tait
Executive Producer: Kate Treacy
Producer: Kevin Hall
Lead Art Director: Ben Langsfeld
Art Director: Joshua Harvey
Design: Ben Langsfeld, Joshua Harvey, Thomas Schmid, Mike Lee
Storyboards: Joshua Harvey
CG Supervisor: Joshua Harvey
3D Pipeline Manager: Chris Hendryx
3D Modeling/Layout: David Soto, Scott Hubbard, Arvid Volz, Dan Fine, Adam Pearlman
3D Animation: Joshua Harvey, Jordan Blit, Pete Hamilton, Jason Wolley, Ryan O’Phelan
3D Lighting/Shading: Ylli Orana, Kevin Couture
Lead Composite: Daniel Oeffinger
Composite: Conrad Ostwald, Seth Ricart
Directed by Marie Hyon, Marco Spier
Design by Marie Hyon, Mate Steinforth, Mato Bilic
3D by Todd Akita, Alvin Bae, Dave Barosin, Laurent Barthalemy, Pakorn Bupphavesa, Damon Ciarelli, Kevin Estey, Jason Goodman, Ajit Menon, Naomi Nishimura, Melanie Tonkin, Lutz Vogel
Flame by Jamie Aguirre, Eben Mears, Joe Vitale
Roto by Ella Boliver, J Bush, Stephania Gallico, Carlos Rosario
Producer Angela Bowen, Lucia Grillo, Brett Goldberg, Chad Nau
Executive Producer Justin Booth-Clibborn
Agency: Philipp und Keuntje, Hamburg, Germany
Creative Direction: Diether Kerner, Soenke Schmidt
Copywriter: Sandra Eichner, Adrienne Tonner
Art Direction: Rouven Steiman
Agency Producer: Felicitas Stahnke
Consultant: Steffen Schwab
Production: Sehsucht GmbH Hamburg, Germany
Service Production: Slim Pictures L.A, USA
Director: Ole Peters
DOP: Jordan Valenti
Aerial DOP: Kurt Soderling
Pilot: Lance Strumpf
Precision Car Driver: Rich Rutherford
Set Supervisor: Timo von Wittken
Concept Design: Anja von Harsdorf
Art Department Post: Anja von Harsdorf, Axel Brötje, Niklas Ohlson, Stephan Wever
Head Of 3D: Timo von Wittken
3D Artists: Maurice Panisch, Peter Balicki, Hannes Geiger, Felix Geremus, Vitaly Grossmann, Christian Keller, Stefan Galleithner, Christian Schnellhammer
Head of Compositing: Florian Zachau
2D Artists/Compositing: Yacoob Essack, Markus Gratl
Mattepainting / Look Development: Marco Iozzi
Storyboard Artist: Malte Romainczyk
Technical Director: Martin Chatterjee
Editor: Stephan Wever
Executive Producer: Martin Woelke
Producer: Andreas Coutsoumbelis, Jan Tiller
Sound Design: Supreme Music
Following in the footsteps of Prologue Films and The Mill, PostPanic have created this year’s prestigious opening titles ‘Year Zero’ for OFFF Festival 2011 in Barcelona offf.ws/bcn2011/
Written by Mischa Rozema and British graphic designer, Si Scott, the opening titles reflect their dark thoughts on a possible future. Directed by Mischa and shot on location in Prague, the film guides the viewer through a grim scenario embedded with the names of artists appearing at this year’s OFFF festival. The live action was brought back to Amsterdam for post, primarily carried out by PostPanic’s in-house team of artists but also with the additional help of freelancers and partner companies that we have enjoyed strong creative relationships with over the years. It’s really fair to say that this was a labour of love by a passionate crew of people.
DIRECTOR’S NOTES (By Mischa Rozema)
This project started out as a collaboration between myself and Si Scott. Right from the start, we decided that it should be the darkest thing we could make. I think it just felt natural to the both of us; if we had to nail the future, it would not be a nice place.
This idea evolved into a clash of times. Inspired by an idea from the late Arthur C. Clarke. He wrote about different historical civilizations meeting in a single point in time. So what happens when civilizations meet? The ‘weaker’ one gets eaten by the ‘stronger’. You only have to look at history to see the destructive power of civilizations.
So the main underlying idea is: what would happen if the future lands on our doorstep today? Let’s take mankind, add perhaps 100 years and then let them show up on our doorstep today. The future would pretty much devour the present. Probably in a matter of, let’s say, 7 days… So that’s what we’re looking at. But every ending also means a new beginning, hence Year Zero.
There’s all kinds of hidden messages in there. Like the virus eating away at reality, buildings and people, even at the viewers brain. It’s behaving off course much like a computer virus. And the network of wires represents the future of social networking. I just made it physical and let it ‘catch’ the city and it’s people like a net. All these ideas just serve as inspiration for us to create a future that worked for this concept. They’re not meant to be deciphered by the audience. It’s still meant to be just a title sequence and not an actual movie.
Now what makes a good title sequence? Personally, I think it’s something that gets you in the mood, warms you up for what you’re about to experience, be it a film, tv series or in our case, the OFFF festival. We decided to treat the OFFF festival as a feature film experience. So all we had to do was get the viewer into the right state of mind. Without, of course, being too narrative led. The best title sequences out there are nothing but a random collection of images/scenes that don’t tell a lot if you watch them on their own. But edit them together and a new context is created. A context that matters, a feeling that gets the viewer ready for the main event, in our case, the festival.
To get started, the next thing we did was make a collection of ideas that would scare me and Si. So, anything drawn from our youth, right through to stuff that’s inspired us over the years as well as seemingly random compositions that trigger the imagination of the viewer. For example, when we show you the aesthetics of a car explosion, it’s carefully constructed. Why a car and not something else? Because an exploding car brings extra content to an otherwise simple aesthetic display of violence. A car doesn’t explode by itself so instantly the brain tries to formulate the background behind it. It adds an either political or criminal edge to the violence. To me it felt appropriate because of the sense of protest and rebellion the shot has. And maybe the biggest question; was there someone in the car and if so, who was it? For me, every idea should provoke these kind of questions; from a girl in a prom dress holding a rocket launcher to a riot cop standing in the kitchen. All scenes have a pre and post story to them. In no time you’re actually trying to connect these seemingly random scenes and boom; you’ve just created your own strange context. You now have a feeling, a taste and lots of questions probably. Questions that normally would be answered by watching the actual movie. But since there’s no actual movie here we’ll leave stranded with, hopefully, an uncomfortable feeling and lots of questions – some might feel unsatisfied and wondering why. Just like a nightmare.
We also wanted the actual titles to be different this time. Most of the time festival titles are driven by the idea on how to show titles. A mechanism that displays titles in a creative way. We actually thought to bring the festival theme to the foreground and have the titles play a part in it. Incorporate them so they become the actual fiber/texture of the piece itself. Practically I still think it’s nice that the viewer has to actively look for the names and not get too comfortable. Even if it means to see it a couple of times which surely is the best we can aim for as a free project ; )
How about the shoot? Well, prior to Prague we created more than 50 ideas I could play with. This was always the intention. Go out shooting with a tiny crew, acting like we’re still in art school and be open for anything that might happen. That’s why we shot everything on 2 Canon 5D’s (that and having no budget off course). This was a really nice change for me. Normally I prepare commercial shoots to the very last detail and there’s a lot more people involved. Savage helped us out big time in Prague. We also had some bad news. Due to his back problems Si Scott had to abandon the project and couldn’t join the shoot.
When we came back from Prague I started editing straight away and soon came to the conclusion we had about 60 vfx shots to work on and no budget and increasingly less time. Remember that this project was a side dish for PostPanic, we had to work on commissioned jobs also. But everybody involved soon fell in love with the project, including STORM Postproduction who are our neighbors (luckily for us).
In the mean time we received the title list. It had about 70 names on it! That’s when I found out that the dynamics I wanted to use would probably not work. Just too many names that would make the piece too long to just show random images. So in the plane towards Prague I thought of bringing in a tiny bit of narrative. Which turned out to be the beginning of the sequence (1st act). I wrote in a lead character that would relate to the viewer.
The idea was to trick the audience into thinking they’re watching some kind of documentary. We basically follow a guy going home. Bit by bit his environment gets stranger and more uncomfortable to watch. Is he living in a war zone? Slowly the background takes over and the piece changes into an urban nightmare. And like a nightmare, the story/edit doesn’t always make sense but makes you feel really uncomfortable. I also wanted the viewer to experience the nightmare. That’s where the dark matter comes in. Dark matter is what I call the macro shot bits. Flashes that derail your train of thought like there’s something eating away at your brain as you try to make sense of the nightmare. I wanted the viewer to go nuts, alongside with the cast. Erase the line between nightmare and reality. The end result is something you won’t come across easily on your tv. And is also just another fun way to do titles.
The sound design and music made by Hecq added a lot to the feel and scale of the film. It clearly divides the 3 acts (1st act: up to execution, 2nd from execution, 3rd final shot) and makes completely different ideas and scenes feel coherent. It also emphasizes the dynamics of the film and brings the much needed pace at the end. It’s been great working with Ben. We’ve been surfing the same wave length throughout the project.
Finally I want to thank everyone involved for making these titles possible. For creating something out of nothing. For showing so much love for something as dark as this.
Directed by Mischa Rozema
Story by Mischa Rozema & Si Scott
Production Company: PostPanic
Executive Producers: Jules Tervoort, Ania Markham
DoP: Jiri Malek, Mischa Rozema
Music & Sound Design: Hecq
Senior Producer: Annejes van Liempd
Production Assistant: Jacinta Ramaker
Production Designer: Roland Mylanus, Nicole Nieuwenhuis
Editor: Mischa Rozema
Main Hero: Vladan Bláha
Grafitti Guy: Tom Malar
Main Hero Sister: Katerina Galova
CG Supervisor: Ivor Goldberg
VFX Supervisor: Chris Staves
3D Artists: Jeroen Aerts, Matthijs Joor, Jurriën Boogert, Marnix Reckman, Adam Janeczek
2D Artist: Erwin van den IJssel
3D Interns: Cara To, Xander Clerckx
2D Interns: Mathijs Luijten, Per Westholm
Compositing: Chris Staves, Ivor Goldberg, Adam Janeczek, Matthijs Joor
Graphic Designs: Si Scott
Additional Graffiti Elements: Florian Stumpe
Matte Painting: Wieger Poutsma
Additional 3D and Compositing: Storm PostProduction
Production (Prague) by Savage:
Executive Producer: Klara Kralickova, Pavla Burgetova Callegari
Producer: Michaela Berkova
Production Assistant: Vojta Ruzicka
Prop master: Jan Fiala
Location Scout & Management: Petr Bastar, Adam Fuchs
Location: CREVISTON, a.s.
Tattoos made by: Wowa tattoo prague
About OFFF Festival 2011
OFFF is an entity in continuous transformation, alive and evolutionary. More than a decade ago, it was born as a post-digital culture festival; a meeting place to host contemporary creation through an in depth program of conferences, workshops and performances by the most relevant artists of our time.
These days, OFFF keeps being a reference event throughout the world. A festival hosted in Barcelona, New York, Lisbon and Paris which has featured renowned artists such as Joshua Davis, Stefan Sagmeister, John Maeda, Neville Brody, Kyle Cooper, The Mill, Digital Kitchen, Ben Fry & Casey Reas, Golan Levin, Chris Milk, Rob Chiu, Julien Vallée, Paula Scher, Rick Poynor, Erik Spiekermann, Dvein, Erik Natzke, Vincent Moon, Ze Frank, Alex Trochut, among others…The festival where a new generation of artists has originated and developed. All of them started attending OFFF as spectators. Today, they take up its main stage.
Você quando anda pela rua, não fica flutuando em seus pensamentos?
Comercial feito para a Batelco, pela magnífica Spy Films.
Director: Alex & Steffen
DP: Simon Coull
Line Producer: Peter Oad
Advertising Agency: FP7/BAH, Bahrain
Creative Director: Fadi Yaish
Art Directors: Gautam Wadher, Fadi Yaish
Copywriter: Aunindo Anoop
Senior Acccount Director: Mohammed Sabra
Production House: Spy Films & City Films
Executive Producers: Carlo Trulli, Luc Frappier, Mark Hadif, Joyce Hadif
Postproduction: Unexpected GmbH, Stuttgart
VFX Supervisor: Alex & Steffen
Lead 3D Artists: Sebastian Badea, Jörg Häberle, Harun Celebi, Alexander Kiesl, Marcel Kühn, Stefan Kleindienst, Johannes Wünsch
Lead 2D Artists: Claus Rudolph, Steffen Hacker
Music by: AOC Paris
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Batelco Executive Marketing Manager
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